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Guardian

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Guardian with the ability to:
1. Cast Guardian level spells
2. Combine Guardian level spells
3. Combine Guardian level and non-Guardian level spells
4. Use the following non-Guardian abilities at will

Knight with the ability to:
1. Protect the injured from direct attacks
2. Defend perfectly from attacks directed to self
3. Weild a shield and sword, and wear armor.

Monk with the ability to:
1. Store energy for unleash of deadly attack
2. Fight bare-handed
3. Recover from poison attacks and dark attacks
4. Counterattack instantly
5. Increase in stamina

Thief with the ability to:
1. Spot hidden passages easily
2. Escape from tough encounters
3. Move quickly and quietly
4. Steal items
5. Avoid suprise attacks
6. Steal and attack simultaneously
7. Be agile (same as moving quickly and quietly)

Dragoon with the ability to:
1. Jump very high
2. Absorb the enemie's life force
3. Wield a spear

Ninja with the ability to:
1. Make a mirage of self to avoid physical attacks
2. Surprise attack very well
3. Throw weapons accurately

Samurai with the ability to:
1. Stun an enemy with an attack
2. Dodge an attack
3. Wield a Katana
4. Kill one or more enemies with a single blow.

Berserker with the ability to:
1. Fight like crazy!
2. Wield an axe

Hunter with the ability to:
1. Call upon animals to aid in battle
2. Aim projectile weapons well
3. Fire quickly, efficiently, and consecutively

Sorcerer with the ability to:
1. Cast "shell" which is a defensive spell.
2. Cast magic on a sword, giving it the power of an element.

White Mage with the ability to:
1. Cast white magic

Black Mage with the ability to:
1. Cast black magic

Time Mage with the ability to:
1. Cast time magic

Summoner with the ability to:
1. Summon a monster to aid in battle

Blue Mage with the ability to:
1. See all the strengths and weaknesses of an enemy
2. Learn the powers of an enemy and use them

Red Mage with the ability to:
1. Cast black and white magic
2. Cast two spells at once

Trainer with the ability to:
1. Domesticate a wild animal
2. Control an enemy
3. Wield a whip
4. Capture a weakened enemy

Chemist with the ability to:
1. Use medicinal herbs
2. Mix medicines
3. Drink medicines
4. Heal all illnesses to all allies nearby
5. Revive fallen members

Geomancer with the ability to:
1. Use elemental attacks
2. See hidden traps

Bard with the ability to:
1. Be invisible during battle
2. Equip a harp
3. Sing songs to soothe those in pain

Dancer with the ability to:
1. Stun the enemy with a dance
2. Confuse enemies
3. Wield jewelry and ribbons

Mime with the ability to:
1. Mimic anything

Sniper with the ability to:
1. Snipe targets from a long distance

Holy Warrior with the ability to:
1. Neutralize dark spirits
2. Cast perfect light spells

Mediator with the ability to:
1. Persuade agreement
2. Ease arguments
3. Coax enemies to fight for me

Magician with the ability to:
1. Harness telekenesis
2. Harness telepathy

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