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Guardian with the ability to: 1. Cast Guardian level spells 2. Combine Guardian level spells 3. Combine Guardian
level and non-Guardian level spells 4. Use the following non-Guardian abilities at will
Knight with the ability
to: 1. Protect the injured from direct attacks 2. Defend perfectly from attacks directed to self 3. Weild a shield
and sword, and wear armor.
Monk with the ability to: 1. Store energy for unleash of deadly attack 2. Fight bare-handed 3.
Recover from poison attacks and dark attacks 4. Counterattack instantly 5. Increase in stamina
Thief with the
ability to: 1. Spot hidden passages easily 2. Escape from tough encounters 3. Move quickly and quietly 4. Steal
items 5. Avoid suprise attacks 6. Steal and attack simultaneously 7. Be agile (same as moving quickly and quietly)
Dragoon
with the ability to: 1. Jump very high 2. Absorb the enemie's life force 3. Wield a spear
Ninja with the ability
to: 1. Make a mirage of self to avoid physical attacks 2. Surprise attack very well 3. Throw weapons accurately
Samurai
with the ability to: 1. Stun an enemy with an attack 2. Dodge an attack 3. Wield a Katana 4. Kill one or more
enemies with a single blow.
Berserker with the ability to: 1. Fight like crazy! 2. Wield an axe
Hunter
with the ability to: 1. Call upon animals to aid in battle 2. Aim projectile weapons well 3. Fire quickly, efficiently,
and consecutively
Sorcerer with the ability to: 1. Cast "shell" which is a defensive spell. 2. Cast
magic on a sword, giving it the power of an element.
White Mage with the ability to: 1. Cast white magic
Black
Mage with the ability to: 1. Cast black magic
Time Mage with the ability to: 1. Cast time magic
Summoner
with the ability to: 1. Summon a monster to aid in battle
Blue Mage with the ability to: 1. See all the strengths
and weaknesses of an enemy 2. Learn the powers of an enemy and use them
Red Mage with the ability to: 1. Cast
black and white magic 2. Cast two spells at once
Trainer with the ability to: 1. Domesticate a wild animal 2.
Control an enemy 3. Wield a whip 4. Capture a weakened enemy
Chemist with the ability to: 1. Use medicinal
herbs 2. Mix medicines 3. Drink medicines 4. Heal all illnesses to all allies nearby 5. Revive fallen members
Geomancer with the ability to: 1. Use elemental attacks 2. See hidden traps
Bard with the ability to: 1.
Be invisible during battle 2. Equip a harp 3. Sing songs to soothe those in pain
Dancer with the ability to: 1.
Stun the enemy with a dance 2. Confuse enemies 3. Wield jewelry and ribbons
Mime with the ability to: 1. Mimic
anything
Sniper with the ability to: 1. Snipe targets from a long distance
Holy Warrior with the ability
to: 1. Neutralize dark spirits 2. Cast perfect light spells
Mediator with the ability to: 1. Persuade agreement 2.
Ease arguments 3. Coax enemies to fight for me
Magician with the ability to: 1. Harness telekenesis 2. Harness
telepathy
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